![]() ![]() Level 5 - Average Max HP - Natural AC - Hit Chance - Average Damage/Round - Estimated Challenge Rating Template Monster Name - Movement - Sourcebook Found in - Rating (0-5) ![]() I have assumed the following when calculating this That flying creatures can only wear light armour so they can still fly (Like the rules for Aarakocra), that sea creatures don't wear barding as it would effect their ability to move in the water and that certain creatures can't wear armour (example: oozes). ![]() If there is a range in the CR, the highest number in the range is it's CR with the best possible non-magical armour as barding, and the lowest number is its CR using natural ac alone, if there isn't a range in the CR it either means armour makes little difference to the CR or it can't reasonably wear armour. I have chosen the option +2 to attack rolls and in cases when it's not clear whether an attack uses dex or str as their attack modifier, I have assumed dex. To calculate what the pet's abilities would be like at higher levels, all pets (unless otherwise specified) have had their attack modifier prioritised first when levelling up, followed by Constitution, followed by Dex(If Str was the attack modifier). I didn't do creatures with a CR of 0, because that would've doubled the amount of work I would have had to do and I feel like most parties want pet sidekicks that can actually do decent damage. This includes some rather fanciful options that many DM's will most likely not allow, but they are there anyway for fun. Rulesįor this guide, I defined a pet that can be a sidekick as the following: Any creature who has a CR less than 1 and higher than 0, possesses natural weapons and does not possess the ability to hold weapons (I'm sure people will argue over whether these creatures can hold weapons, but I used my own judgement). Challenge Rating was calculated using the table in the DMG and as such should only be treated as a rough indicator of how good one of these sidekicks is in combat. I only have statblocks from the Monster Manual, Volo's, Mordenkainen's and a few other's from other modules. I have estimated each pets HP, Natural AC, Damage and Challenge Rating at levels 5, 10 and 20 for each pet. This guide includes most pet's you'd want to have fighting alongside you and a few you might not have considered. Tasha's limitations unfortunately means no training your adopted Wyrmling or Giant Scorpion as a sidekick, but some of the pets you train can easily become stronger than this. Welcome to my guide to pets as sidekicks, this is basically a big list telling you how good in combat the playful wolf, happy horse or undead horror you or your party have adopted would be if you trained them to be a sidekick. There are likely many mistakes in here, both with calculations and spelling/grammar, so I apologise for that. Monstrous Compendium Vol 3: Minecraft CreaturesÄisclaimer: This is a rough guide, I don't consider myself an expert at D&D, I did this just for fun and to pass the time. ![]()
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